Hobgoblins features some hairy monsters that resemble quite a lot those of Gremlins, although the director and writer Rick Sloane insists coming up with the idea well before Gremlins was released. Be that as it may the creatures featured here are dodgy hand puppets light years behind those of Gremlins and the actors’ interaction with them is mostly rolling around the ground holding the limp plush toys and then throwing them outside the camera view.
The start of the movie does show some promise, with a night watch discovering a closed vault inside an old movie studio where the Hobgoblins have been kept until now. But what happens next is a series of unfortunate design choices that make a little sense, including one act in a night club that could be longest and most tedious scenes I’ve had to witness.
Shot on short ends – leftover reels purchased from other productions – with apparently some decent gear, the movie manages to look much better than its shoelace budget suggests. The non existing plot become obvious with the tedious padding added for the movie to to make it to the 90 minute mark, resulting in multiple scenes that should’ve been left on the cutting room floor.